I’ve been all over the control panel and I can’t seem to find a setting for this and frankly it concerns me since at best I’m finding the environments useful for light music listening and at worst only a couple of them are useful for that. I’m currently evaluating the Montego DDL and I’ve got a question about mixing the base sound signal with the “wet” (processed) environmental audio signal in the environments setting. This got me to wondering why there wasn’t such an option on the DDL’s control panel so I fired off an email to Turtle Beach about it: It made it possible to use practically any effect and set it to where it wasn’t overpowering. I was using the environmental effects in my old sound setup which had an effect depth control, in use it wasn’t so much of a change in the level of the effect as in the mix with the incoming signal. The environments section has a drop down menu for choosing the simulated “room” that you’re listening in and the size buttons below that set the amount of reverberation in depth, speed and decay unfortunately though there’s no setting for mixing the input signal with the processed signal output and sadly the signal you get by default is very “wet” (a musician’s term for saturated with effect) which makes it difficult to follow either lyrics in music or spoken dialogue in movie listening. In the position effect you’ll also see the rotate buttons which set the virtual speakers spinning around your actual speaker array which is pretty interesting. The effects tab offers a virtual speaker positioning effect for helping to clean up any discrepancies in your speaker placement versus ideal placement.
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